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100 ways to energise groups: Games to use in workshops, meetings and the community 1 0 0 w a y s t o e n e rg i s e g ro u p s TABLE OF CONTENTS title Page No. title Page No. Acknowledgements 3 50. Robots 14 Introduction 3 51. King of the Jungle 14 1. Howdy Howdy
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  100 ways to energise groups: Games to use in workshops, meetings and the community  Acknowledgements3Introduction3 1. Howdy Howdy4 2.  Juggling ball game4 3. Names and adjectives4 4.  Three truths and a lie4 5. Connecting eyes4 6. Match the cards5 7. Space on my right5 8.  What we have in common5 9.  Who is the leader?5 10.  Who are you?5 11.  What kind of animal?6 12. Killer wink6 13.  The sun shines on...6 14. COCONUT6 15. Body writing6 16. Names in the air7 17. Family members7 18.  Who am I?7 19. As and Bs7 20. Group statues7 21. Move to the spot8 22. Banana game8 23.  Taxi rides8 24. Fruit salad8 25. “Prrr” and “Pukutu”8 26. Dancing on paper9 27.  Tide ’ s in/tide ’ s out9 28. Delhi buses 9 29. Rabbits9 30. Port/starboard 10 31. I ’ m going on a trip10 32. Find someone wearing... 10 33.  Touch something blue 10 34. Simon says 10 35.  What has changed? 11 36. Birthday graph 11 37. Body “ tig ” 11 38. Five islands 11 39.  The animal game 11 40. Mime a lie11 41. Bring me12 42.  The king is dead12 43. Locomotion 12 44. Paper and straws12 45. Don ’ t answer13 46.  Tug of war13 47. Pass the parcel 13 48. Fox and rabbit 13 49.  The longest line14 50. Robots14 51. King of the Jungle 14 52. Pass the energy14 53. Bottle game15 54. How do you like your neighbour? 15 55. Dragon ’ s tail 15 56. Group massage15 57. Pass the person15 58. Blindfold pairs16 59. I like you because...16 60. Heads to tummies16 61. Ball under chins 16 62. Knees up16 63. Get up, sit down!16 64. Knots17 65. Coin game 17 66. Countdown17 67. Fizz buzz17 68. Group balance 17 69. Leading and guiding 17 70. Clap exchange17 71. People to people 18 72. Count to Seven 18 73. Football cheering18 74. An orchestra without instruments18 75. Hands slapping18 76. Pass the action18 77. Clap and point 19 78. Rainstorm 19 79. Statue stop 19 80. Orchestra 19 81. Stand, sit and sing20 82. Passing the rhythm 20 83. Messenger20 84. Drawing game20 85. Mirror image20 86. Hokey Cokey 21 87. Muddling messages21 88.  Talking object21 89. Samson and Delilah 21 90.  Yes/No game21 91.  The “ E ”  game22 92. Sagidi sagidi sapopo22 93.  What are we doing? 22 94.  What is the adverb? 22 95. Shopping list22 96.  What am I feeling?23 97. O Kabita! 23 98. Presenting gifts 23 99.  Writing on backs 23 100. Reflecting on the day23 100 ways to energise groups TABLE OF CONTENTS tit   lePag   e No.tit   lePage No.  3 AcknowledgEments Our thanks to all those who contributed to thispublication. Particular thanks goes to staff andconsultants from Alliance linking organisations, theAlliance secretariat, and key partners in Africa, Asia,Latin America and Eastern Europe. In addition, wewould like to reference the following publicationsfrom which we drew: Games for Training  , RossKidd, PEER Botswana, Listening for Health ,International Catholic Child Bureau and Child-to-Child Trust, 1997 and Gamesters’ Handbook –140 Games for Teachers and Group Leaders , Donna Brandes and Howard Phillips, 1990.Illustrations in this publication are by Petra Rohr-Rouendaal. Introduction  The International HIV/AIDS Alliance (the Alliance) isan international non-governmental organisation thatsupports communities in developing countries tomake a significant contribution to HIV prevention,AIDS care and support to children affected by theepidemic. Since its establishment in 1993, theAlliance has provided financial and technical supportto NGOs and CBOs from more than 40 countries. In addition, the Alliance promotes good practice in community responses to HIV/AIDS more broadlythrough evaluation, operations research, thedevelopment of training materials and tools, as well as policy and advocacy activities. 100 Ways to Energise Groups: Games to Usein Workshops, Meetings and the Community  is one of a series of resources that the Alliance isdeveloping to encourage participation in practice. It is a compilation of energisers, icebreakers andgames that can be used by anyone working withgroups of people, whether in a workshop, meetingor community setting. Why use energisers? Facilitators use games for a variety of differentreasons, including helping people to get to knoweach other, increasing energy or enthusiasm levels,encouraging team building or making people thinkabout a specific issue. Games that help people toget to know each other and to relax are called icebreakers . When people look sleepy or tired, energisers can be used to get people moving andto give them more enthusiasm. Other games can beused to help people think through issues and canhelp to address problems that people may encounterwhen they are working together. Games can alsohelp people to think creatively and laterally.  This guide includes all these different types of games –  in no particular order –  and facilitators canpick and choose those that are most appropriate fortheir specific purpose and context. Things to consider when using Energisers ✔  Try to use energisers frequently during a workshop or meeting, whenever people look sleepy or tired or to create a natural break between activities. ✔  Try to choose games that are appropriate for the local context, for example, thinking carefully about games that involve touch, particularly of different body parts. ✔  Try to select games in which everyone can participate and be sensitive to the needs and circumstances of the group. For example, some of these games may exclude people with disabilites, such as difficulty walking or hearing, or people with different levels of comfort with literacy. ✔  Try to ensure the safety of the group, particularly with games that involve running. For example, try to make sure that there is enough space and that the floor is clear. ✘  Try not to use only competitive games but also include ones that encourage team building. ✘  Try to avoid energisers going on for too long. Keep them short and move on to the next planned activity when everyone has had a chance to move about and wake up!  123 Howdy Howdy  Participants stand in a circle. One personwalks around the outside of the circle andtaps someone on the shoulder. That personwalks the opposite way around the circle,until the two people meet. They greet eachother three times by name, in their ownlanguage. The two people then race back,continuing in opposite directions aroundthe circle, to take the empty place. Whoeverloses walks around the outside of the circleagain and the game continues untileveryone has had a turn. Juggling ball game Everyone stands in a close circle. (If thegroup is very large, it may be necessary tosplit the group into two circles.) Thefacilitator starts by throwing the ball tosomeone in the circle, saying their name asthey throw it. Continue catching andthrowing the ball establishing a pattern forthe group. (Each person must rememberwho they receive the ball from and whothey have thrown it to.) Once everyone hasreceived the ball and a pattern isestablished, introduce one or two moreballs, so that there are always severalballs being thrown at the same time,following the set pattern. Names andadjectives Participants think of anadjective to describe how theyare feeling or how they are. The adjective must startwith the same letter astheir name, for instance, “ I ’ m Henri and I ’ mhappy ” . Or, “ I ’ m Arun and I ’ m amazing. ” As they say this, they can also mime anaction that describes the adjective. Three truths and a lie Everyone writes their name, along with fourpieces of information about themselves on alarge sheet of paper. For example, ‘  Alfonselikes singing, loves football, has five wivesand loves PRA ’ . Participants then circulatewith their sheets of paper. They meet inpairs, show their paper to each other, andtry to guess which of the ‘ facts ’  is a lie. Connecting eyes Participants stand in a circle. Each person makes eye contact with another personacross the circle. The two walk across thecircle and exchange positions, whilemaintaining eye contact. Many pairs canexchange at the same time, and the groupshould try to make sure that everyone inthe circle is included in the exchange. Beginby trying this in silence and then exchangegreetings in the middle of the circle. 4 45 100 ways to energise groups
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