Book of Beasts - Monsters of the River Nations.pdf

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Written by Steven Helt Additional Writing Dale McCoy, Jr Artwork Imsael Bergara, Joe Calkins, Sade, V-Shane Additional Artwork AlienCat, Rick S. Hersey, Shurik, Uros Petrovic Editing Janel Bisacquino Special Thanks to
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  1 Written by Steven Helt Additional Writing Dale McCoy, Jr Artwork Imsael Bergara, Joe Calkins, Sade, V-Shane Additional Artwork AlienCat, Rick S. Hersey, Shurik, Uros Petrovic Editing Janel Bisacquino Special Thanks to Jeff Ibach Some artwork from Fantasy Filler Art copyright Rick Hershey, All Rights Reserved. Jon Brazer Enterprises would like to thank the crew of d20PFSRD.com for their help in editing this book. Copyright 2010 Jon Brazer Enterprises Third Printing Printed in USA Product Identity: As defined by the Open Game License version 1.0a, the following is identified as Jon Brazer Enterprises Product Identity: all artwork, layout, trade dress, the names River Nations, Grammy Beshic, Cursed Brethren, and Konrad the Bandit King and everything on pages 1, 2 and 32. Open Content: All monster stat blocks, monster names, monster descriptions, gambling games, drugs, haunts, templates, diseases and all material formally declared open content are open content. Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.  2  Addanc..................................................................7...........................................................................3  Autumn Death.......................................................8...........................................................................4  Avowed Reaver.....................................................5...........................................................................5 Bog Scum ............................................................13..........................................................................6 Fly Trap, Giant ......................................................2...........................................................................7 Fly Trap, Dire ........................................................6...........................................................................7 Forest Giant.........................................................12..........................................................................8 Frost Mite Swarm.................................................10..........................................................................9 Garmunchi ............................................................6.........................................................................10 Hatethrall Demon..................................................6.........................................................................11 Hydrus..................................................................1/2 .......................................................................12 Lemkin ..................................................................9.........................................................................13 Night Caller...........................................................1.........................................................................14 Piranha, Mature.....................................................1.........................................................................15 Piranha Swarm......................................................2.........................................................................15 River Dragon...................................................7, 11, 16...................................................................16 Riverswell Spirit.....................................................7.........................................................................18 Shrine Stone, Animated........................................7.........................................................................19 Silver Bell..............................................................3.........................................................................20 Skate Spider, Giant...............................................5.........................................................................21 Skate Spider, Swarm ............................................6.........................................................................21 Snapping Turtle.....................................................2.........................................................................22 Snapping Turtle, Dire............................................8.........................................................................22 Stumble Fish.........................................................1.........................................................................23 Listing of Monsters Monster Name CR Page  Appendixes Humanoid Encounters Cursed Brethren ..........................................................................................................................24 Grammy Beshic...........................................................................................................................26 New Gambling Games And Drug......................................................................................................28 New Haunts ......................................................................................................................................29 New Templates.................................................................................................................................30 New Diseases...................................................................................................................................30 Open Game License.........................................................................................................................32  3  A DDANC   This monster possesses the form of a crocodile plus the fur of a beaver and the behavior of both.  A DDANC  CR 7 XP 3,200  NE Large magical beast Init  +2; Senses  low-light vision, scent; Perception +14 D EFENSE    AC  19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size) hp  85 (10d10+30) Fort  +12, Ref   +9, Will  +4 O FFENSE   Speed  20 ft., Swim 30 ft. Melee  bite +15 (2d6+6 plus grab), 2 claws +15 (1d6+6), tail slap +13 (1d8+3) Space  10 ft.; Reach  5 ft. (10 ft with bite) Special Attack  death roll (2d6+9 plus trip) S TATISTICS   Str   22, Dex  15, Con  16, Int  5, Wis  12, Cha  7 Base Atk  +10; CMB  +17; CMD  29 (33 vs trip) Feats  Great Fortitude, Improved Natural Armor, Improved Natural Attack (bite), Multiattack, Power Attack Skills  Perception +14; Racial Modifiers  +4 Stealth (in water), +4 Swim SQ  hold breath, swimming grapple E COLOGY   Environment  temperate aquatic Organization  solitary or pair Treasure  standard S PECIAL  F EATURES   Death Roll (Ex)  When grappling a foe of its size or smaller, an addanc can perform a death roll upon making a successful grapple check.  As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The addanc inflicts its bite damage and knocks the creature prone. If successful, the addanc maintains its grapple. Hold Breath (Ex)  An addanc may hold its breath for 64 rounds (four times its Con score) before beginning to drown. Swimming Grapple (Ex)  An addanc can swim at full swim speed while grappling a creature. The addanc is a solitary predator that builds dams to create small lakes. Once its territory is defined, anything that comes near to the lake or adjoining river becomes the addanc’s prey. The beast hunts by floating just under the surface of the water and waiting for its next meal to approach, at which point it attacks with a bone-crunching bite. With the prey held tight in its jaws, the addanc attempts to drag its quarry under the water. Both industrious and conniving, this monster possesses enough intelligence to wait for its prey to be the most vulnerable. Once it attacks, it goes immediately for the kill, giving its prey little chance to resist. It cares not for its prey; it cares only for its stomach. Like the natural beaver’s lodge, an addanc’s lair can only be accessed from below the water’s surface. The structure is a truly gruesome scene. The creature uses the possessions and remains of its victims for decoration, and the stench of decay permeates the entire lair. The adjoining dam is composed of heavy tree branches and logs while long bones of larger prey are interspersed to shore the structure. A typical addanc lair is between thirty and fifty feet in diameter and rises about fifteen feet above the surface of the water.  A typical addanc is 7 ft. long and weighs 250 pounds.
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