Dindrenzi Federation Fleet Manual Download Version

Publish in

Documents

8 views

Please download to get full document.

View again

of 13
All materials on our website are shared by users. If you have any questions about copyright issues, please report us to resolve them. We are always happy to assist you.
Share
Description
A FLEET BUILDING s described in the Fleet Building chapter of the rulebook, one of the first things you will need to do before beginning a game of Firestorm Armada is construct your Fleet. To do this, you will use the Fleet Building chapter in the rulebook in conjunction with the information presented in this Fleet Manual, specifically the Composition Tables below and the Statistics Profiles listed on the following pages. Each possible size of Fleet (Patrol Fleet, Battle Fleet or Grand Fleet)
Tags
Transcript
  2 Battle Fleets If the agreed MFV is between 801 and 1200 Points, your Fleet is classed as a Battle Fleet. You may select your Squadrons from the following list: Tier 1Between 1 and 3 Squadrons, chosen from the following: Up to 2BattleshipsUp to 3CarriersUp to 1DreadnoughtUp to 1Battle CarrierUp to 1Assault CarrierUp to 1Battlecruiser SquadronUp to 1Battle Station Tier 2Between 1 and 3 Squadrons, chosen from the following: Up to 3Cruiser SquadronsUp to 2Heavy Cruiser SquadronsUp to 1Destroyer SquadronUp to 1Assault or Torpedo Cruiser SquadronUp to 1Gunship SquadronUp to 1Defence Platform Squadron Tier 3Between 2 and 3 Squadrons, chosen from the following: Up to 3Frigate SquadronsUp to 2Corvette Squadrons Patrol Fleets If the agreed MFV is 800 Points or less, your Fleet is classed as a Patrol Fleet. You may select your Squadrons from the following list: Tier 1Between 1 and 2 Squadrons, chosen from the following: Up to 1BattleshipUp to 2CarriersUp to 1Gunship SquadronUp to 1Assault CarrierUp to 1BattlecruiserUp to 1Battle Station Tier 2Between 1 and 2 Squadrons, chosen from the following: Up to 2Cruiser SquadronsUp to 1Destroyer SquadronUp to 1Assault or Torpedo Cruiser SquadronUp to 1Heavy Cruiser SquadronUp to 1Defence Platform Squadron Tier 3Between 1 and 3 Squadrons, chosen from the following: Up to 2Frigate SquadronsUp to 2Corvette Squadrons Important Note: In a Patrol Fleet, the Battlecruiser’s Squadron Size is reduced to 1.     F    L    E    E    T     B    U    I    L    D    I    N    G A s described in the Fleet Building chapter of the rulebook, one of the first things you will need to do before beginning a game of Firestorm Armada is construct your Fleet.To do this, you will use the Fleet Building chapter in the rulebook in conjunction with the information presented in this Fleet Manual, specifically the Composition Tables below and the Statistics Profiles listed on the following pages.Each possible size of Fleet (Patrol Fleet, Battle Fleet or Grand Fleet) as determined by Maximum Fleet Value (MFV) has its own Composition Table. This table describes how many Squadrons of each Designation of model can be taken in the Fleet, including any allied choices. For example, a Patrol Fleet can contain up to two Squadrons with the Cruiser Designation.Consult each model’s Statistic Profile to find its Designation. You will notice that some of the Designations listed below cannot be found in the following Statistics pages. This is to accomodate both additional models that will follow in the future, and those available to Alliance Fleets as discussed on the next page.The Composition Tables also divide the available Designations into Tiers. Each Tier has a minimum and a maximum limit, on top of the restrictions per designation. For example, in a Patrol Fleet you can field up to two Tier 1 Squadrons, chosen from up to 1 Battleship, up to 2 Carriers and so on.Which Tier a Squadron falls into also affects how the Squadron influences your Battle Log, as described in the Victory Conditions chapter of the rulebook.  3 Grand Fleets If the agreed MFV is between 1201 and 2000 Points, your Fleet is classed as a Grand Fleet. You may select your Squadrons from the following list: Tier 1Between 2 and 4 Squadrons, chosen from the following: Up to 3BattleshipsUp to 4CarriersUp to 2DreadnoughtsUp to 2Battle CarriersUp to 2Assault CarriersUp to 2Battlecruiser SquadronsUp to 1LeviathanUp to 2Battle Stations Tier 2Between 2 and 4 Squadrons, chosen from the following: Up to 4Cruiser SquadronsUp to 3Heavy Cruiser SquadronsUp to 2Destroyer SquadronsUp to 2Assault or Torpedo Cruiser SquadronsUp to 2Gunship SquadronsUp to 2Defence Platform Squadrons Tier 3Between 3 and 5 Squadrons, chosen from the following: Up to 5Frigate SquadronsUp to 4Corvette Squadrons Mighty Armadas If the agreed MFV is in excess of 2000 Points the force is divided into separate Fleets, each with its own Admiral, TACs, etc . A force of between 2001 and 2800 Points is formed into one Grand Fleet and one Patrol Fleet, while a force of between 2801 and 3200 Points is divided into one Grand Fleet and one Battle Fleet and so on.Provided the minimum requirements for each Fleet can be met, you may divide your MFV between the Fleets as you see fit. For example, a 2300 Point force could contain a 1900 Point Grand Fleet and a 400 Point Patrol Fleet, or a 1500 Point Grand Fleet and an 800 Point Patrol Fleet. Alliance Fleets In addition to selecting Squadrons of Dindrenzi Federation models, up to one quarter of your Fleet’s Maximum Fleet Value (rounded down) may be chosen from other races and factions within the Zenian League, including vessels from the Directorate and Relthoza, and any of those found within the Zenian League Fleet Manual. This turns your Fleet into     F    L    E    E    T     B    U    I    L    D    I    N    G an ‘Alliance Fleet’.Your Fleet’s minimum required Squadrons from each Tier MUST be from the Dindrenzi Federation, and your Fleet Admiral must be placed on a Tier 1 Dindrenzi Federation model.Each Squadron uses the Command Distance of its race or faction and your Fleet’s Fleet Tactics Bonus is the LOWEST from the races which make up your Fleet. Finally, an Alliance Fleet cannot take Tactical Ability Cards listed as ‘Dindrenzi Federation Only’; only General or Zenian League cards may be used.Otherwise, each Squadron is chosen as normal, using up the relevant Squadron selection for its Tier and paying the required Points Cost, with all Upgrades, Hard Points and accompaniments available for purchase. Allied Squadrons A single Squadron can only contain models from ONE race or faction. For example, a Squadron could not be comprised of two Dindrenzi Cruisers and a Directorate Heavy Cruiser. The exception to this is where a Statistics Profile specifically lists models from another race or faction amongst its accompaniments. For example, a Dindrenzi Battleship can be accompanied by ‘0-3 Zenian League Escorts’. These may come from any race or faction within the Zenian League, for the listed points cost. Important Note: Even if the only models selected from outside the Dindrenzi Federation are an Accompaniment to a Dindrenzi model, the Fleet is still considered an Alliance Fleet, and any associated penalties in Fleet Tactics Bonus and Tactical Ability Card selection apply. Natural Alliance Certain races and factions within the Firestorm Galaxy will work together more readily than others, their goals or srcin making them Natural Allies.Dindrenzi Federation Fleets are Natural Allies with the Rense System Navy. One quarter of your MFV in a Dindrenzi Federation Fleet may be chosen from Rense System Navy models, in addition to the one quarter allowed in an Alliance Fleet. This means a full half of a Dindrenzi Fleet could be comprised of Rense System Navy models.Additionally, if a Dindrenzi Fleet contains only Dindrenzi Federation and Rense System Navy models, ‘Dindrenzi Federation Only’ TACs may be chosen. and used by all Squadrons in the Fleet. DINDRENZI FEDERATIONFLEET STATISTICS Fleet Tactics Bonus3Command Distance6”  4     S    T    A    T     G    U    I    D    E DREADNOUGHT Retribution Class DesignationDREADNOUGHTNameRetributionSize classLarge CapitalSquadron size1DRCRMvHPCPAPPDMN7137 128576Points CostShield RatingWingsTurn Limit 290003 Primary Weapons 8 16 24 32 Gun Rack81164 Kinetic Weapons 12 24 36 48 Fore (Fixed)1214106Fore (Fixed)1214106 Torpedo Weapons 12 24 36 48 Fore (Fixed)7777Fore (Fixed)7777 MARs Ablative Plating, Elite Crew, Impervious, Superior Design Hardpoints Points Select up to THREE from the following:0-1: +1” Mv +50-1: -1” Turn Limit +150-1: +3 Wing Capacity+50-1: Remove the Ablative Plating MAR+150-1: Change both Torpedo Weapons to (Fore) +10 Upgrades Points Upgrade the Primary Weapons to Scatter Weapons+5Give the Gun Racks the Split Fire MAR+5Give all Kinetic Weapons the High Energy MAR+5Gain the Protected Systems MAR+5 Accompaniment Points 0-3 Buckler or Retarius Class Escorts +15 each0-3 Zenian League EscortsVariable
Related Search

Next Document

Supermen

We Need Your Support
Thank you for visiting our website and your interest in our free products and services. We are nonprofit website to share and download documents. To the running of this website, we need your help to support us.

Thanks to everyone for your continued support.

No, Thanks