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design: jon leitheusser, matt miller, oz mills, jack norris, chris pramas, jamie wood development: jack norris editing: evan sass proofreading: jesse hibbs, josh gutenberg, donna prior art direction and graphic design: hal mangold cover art: diego gisbert llorens interior art: victor corbella, ivan dixon, biagio d’alessandro, brian hagan, ilich henriquez, jon hodson, david hueso, britt martin, lorenzo mastroianni, mirco pagane
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  design  :  jon leitheusser  ,  matt miller  ,  oz mills ,   jack norris ,  chris pramas ,  jamie wood development  :  jack norris editing  :  evan sass proofreading  :  jesse hibbs ,  josh gutenberg  ,  donna prior  art direction and graphic design  :  hal mangoldcover art  :  diego gisbert llorensinterior art  :  victor corbella ,  ivan dixon  ,  biagio d ’  alessandro ,  brian hagan  ,  ilich henriquez  ,  jon hodson  ,  david hueso ,  britt martin  ,  lorenzo mastroianni ,  mirco paganessi ,  andrey vasilchenko green ronin staff :  joe carriker  ,  steve kenson  ,  jon leitheusser  ,  nicole lindroos ,  hal mangold ,  jack norris ,  chris pramas ,  donna prior  ,  evan sass ,  marc schmalz  ,  owen k  . c .  stephens ,  dylan templar  ,  and barry wilson green ronin interns :   jesse hibbs ,  josh gutenberg  Fantasy AGE Bestiary  is © 2016 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.Green Ronin, Adventure Game Engine, and their associated logos are trademarks of Green Ronin Publishing. G REEN  R ONIN  P UBLISHING 3815 S. Othello St. Suite 100, #304Seattle, WA 98118www.greenronin.com. P RINTED   IN  C ANADA  here there be monsters !  .......................3 Elite ..............................................................................................3Heroic ..........................................................................................3Epic ..............................................................................................3 Afanc ...............................................................................................4Ahool ..............................................................................................6Amarok ...........................................................................................8Ammit ...........................................................................................10Bakwanee .....................................................................................12Basilisk .........................................................................................14Beastkin ........................................................................................16Bouda ............................................................................................18Burrower ......................................................................................20Carnivorous Plants .....................................................................22Chimera ........................................................................................24Charnel Knight ...........................................................................26Craterling .....................................................................................28Demons ........................................................................................30Divine Warrior ............................................................................38Djinn .............................................................................................40 Flame Djinn ..............................................................................40Rock Djinn ................................................................................40Water Djinn ..............................................................................40Wind Djinn ...............................................................................41 Enchinemon ................................................................................42Eldritch Crown ...........................................................................44Elementals ...................................................................................46Fire Ogre ......................................................................................50Fomoiri .........................................................................................52Gargoyle .......................................................................................54Gatorkin .......................................................................................56Ghoul ............................................................................................58Griffon..........................................................................................60Groi ...............................................................................................62Grootslang ...................................................................................64Iron Maiden.................................................................................66Knifehound .................................................................................68Living Doll ..................................................................................70Man-O-War ..................................................................................72Merfolk ........................................................................................74Minotaur ......................................................................................76Morlock ........................................................................................78Mothman......................................................................................80Nymph..........................................................................................82 Air /Wind Nymphs ................................................................83Mountain Nymphs..................................................................83Water Nymphs ........................................................................83Wood Nymphs ........................................................................83 Night Terror ................................................................................84Ocean Wyrm ................................................................................86Ooze/Slime ..................................................................................88Penanggalan ................................................................................92Rat King .......................................................................................94Reaper ...........................................................................................96Sea Devil ......................................................................................98Shadow Person .........................................................................100Shard Lord .................................................................................102Soul Harvester ..........................................................................104Thin Man ...................................................................................106Thunderlord ..............................................................................108Treeman .....................................................................................110Troll ............................................................................................112Vampires ....................................................................................114 Werebeasts .................................................................................118 Werebat ...................................................................................119Werebear ................................................................................119Wereboar ................................................................................119Werepanther ..........................................................................119Wererat ...................................................................................119Wereasaur (Raptor) ...............................................................119Wereshark ..............................................................................120Weretiger ................................................................................120 Yeti ..............................................................................................122Zenadrim....................................................................................124 beasts of the land ,  sea ,  and air ....127modifying monsters ...........................133 Agile ........................................................................................133Amphibious ...........................................................................133Aquatic....................................................................................133Armored .................................................................................133Berserker .................................................................................133Big ............................................................................................133Blending..................................................................................133Burrowing ................................................................................13Clawed ....................................................................................134Clockwork ..............................................................................134Darkvision ..............................................................................134Giant-Sized .............................................................................134Eldritch ...................................................................................134Elemental Resistance ............................................................134Fae ...........................................................................................134Fanged ....................................................................................134Fast ..........................................................................................134Feral .........................................................................................134 Holy .......................................................................................134 Magic Resistance ................................................................134Many-Headed ........................................................................135Mighty.....................................................................................135Pack Advantage.....................................................................135Piercing ...................................................................................135Regenerate ..............................................................................135Shadow ...................................................................................135Shifting ....................................................................................135Small ........................................................................................135Space .......................................................................................135Spectral ...................................................................................135Spectral Attack .......................................................................135Sunblighted ............................................................................135Unholy ....................................................................................135Vulnerability ..........................................................................135Winged ...................................................................................135 index ..........................................................139 2  -  table of contents table of contents   w  elcome to the Fantasy AGE Bestiary ! This collection of monsters, beasts, demons, and spirits are here for use in your Fantasy AGE  campaigns. From small crea-tures and animals to harass low-level characters to giant and terrible monsters who can threaten even the most powerful heroes, this book is lled with creatures inspired by ction and mythology, along with some truly srcinal creatures unique to Fantasy AGE.  what  ’ s in this book  ? The Fantasy AGE Bestiary  is divided up into four parts. The rst is this introduction discussing the book and its contents. Next is the main section detailing dozens of adversaries for use with Fantasy AGE.  Then comes a section of common animals and beasts such as horses, dogs, and bears presented in shorter entries. Finally comes a section on customizing adversaries which includes numerous special qualities and advice for tweaking, adjusting, and altering any of the crea-tures presented in Fantasy AGE  as needed. how to use this book  The primary use of the creatures in this book are as adver- saries. Often PC heroes will nd themselves running afoul with numerous hostile creatures during a campaign and those presented here can serve as a varied and customiz-able collection of threats for them to face. To aid in using these creatures, each entry includes game statistics, multiple adventure ideas, a description of the adversary, a discussion of signicant variant forms the adversary may take, and an in-character quote or ction excerpt that suggests how char -acters in a campaign world may view or interact with this creature.  anatomy of a monster  The following pages contains a vast number of monsters, demons, and other threats for use in Fantasy AGE  campaigns. The monsters range from minor threats suitable for low-level encounters to legendary villains that could be the climactic encounter for an entire campaign. Each entry has the following sections: ã The name of the adversary. ã A short ction piece showcasing how the adversary may interact with the setting and the general mood it tends to invoke. ã A description of the adversary, its history, behavior, and background. ã Discussion of any variations of the adversary that are common or noteworthy. ã The adversary’s game statistics (also “stats” or “statblock”), including its abilities, focuses, combat ratings, special qualities, and its threat rating. ã Multiple adventure seeds that feature the adversary.  adversary focuses For the most part, adversaries use the same ability focuses listed in Chapter 2: Character Options  of the Fantasy AGE Basic Rulebook.  There are a few more required, however, to deal with creatures and animals, mostly relating to their natural attacks. Player Characters cannot take these focuses unless their race description species otherwise. These additional focuses are: A CCURACY :  Bite. F IGHTING :  Claws, Gore, Kick. beefing up adversaries As with the adversaries from the Adversaries  chapter of the Fantasy AGE Basic Rulebook,  the stats presented in this chapter are average for an adversary of that type but you can change them for individual encounters. It’s a simple matter to modify the weapons and armor of many adversaries to create different tactical challenges. If you want a tougher adversary (one you want to be a major NPC, for example), you can also modify the stats. You can change the stats as you like, but here are some basic guidelines for making more challenging adversaries. elite  To make an adversary who is a little tougher than average, add 1 to any three abilities, add two focuses, and increase Health by 5. You can also make the NPC an Novice in a new talent or add a degree to an existing one. heroic To make an adversary who is very tough indeed, add 2 to any two abilities, add 1 to any three other abilities, add four focuses, and increase Health by 15. You can also make the NPC an Novice in two new talents or add two degrees to existing ones. epic To make an adversary who is extremely potent, add 3 to one ability, 2 to any two other abilities, and 1 to any three others. Add ve focuses, increase the adversary’s Health by 20, and increase armor rating by 3. You can also add three degrees to new or existing talents. how to use this book  This book can also serve as background material. Not every adversary in this book must directly confront the PCs for it to be useful in play. For example, a Burrower might attack the caravan the PCs are guarding. Or they might see it ambushing another large creature from afar, a living suggestion that perhaps that direction is a bit more dangerous than they may believe. A demon might battle the PCs, of course, but a particularly savvy or reasonable one might simply wish to trade information with them. Remember, not every encounter needs to be about combat, even those involving monsters.Without any further delay, let’s move on to the monsters! 3 introduction - here there be monsters!
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